
Mercury Cancel: Mercury and Sulfur are the two potions I buy on the return trip to stage II.There are some fights where this is possible but the bosses are either invulnerable or off screen and others where this is not possible at all. Hitting Bosses Early: In some stages, When the screen transition to a boss fight completes, you have control of firebrand for 1 frame.Thus, they can be defeated 1 hit early by stacking damage. Boss Invincibility: Some bosses (hippogriff, flame lord.) Calculate damage, then check invincibility and restore the damage if the timer is running.Right Direction takes priority but the fireball comes out of the back of his head. Holding L/R glitches the placement of Firebrands attack.
Notably, in stage 2 I abuse the change in firebrands hit box to slip the statues, and it is used in various places to Dash while falling.
edge dashing: The collision detection is kind of funny. SkullBash game: This was the first time I attempted to improve this segment and I was able to save 80 frames here. Movement: there were several locations where I am able to optimize movement across the whole game to either save time or reduce lag. Route change: Like my last publication, the majority of improvements come from Changing the route and Using the Mercury potions even more effectively. I was able to achieve the majority of my goals and I feel that another significant improvement will be hard to find Without better knowledge of how lag is generated (and how it can be avoided), as well as better boss RNG manipulation, I believe this is the most potential to improve this TAS now. and since then I have gone on to save a total of 1,049 frames over the published run. I submitted a 980 frame improvement to the published run at the beginning of Novemeber as a W.i.p.